How Can IoT Applicable to Practice Gross Motor Skill Through Hopscotch Game?

Bagaimana IoT Dapat Dimanfaatkan untuk Melatih Keterampilan Motorik Kasar melalui Permainan Hopscotch?

  • Irvan Naufali Rahmanto Telkom University
  • Novian Anggis Suwastika Telkom University
  • Rahmat Yasirandi
Keywords: Gross Motor Development, Hopscotch Game, Internet of Things (IoT), System Performance

Abstract

Motor development is the result of changes caused by physical growth, muscle strengthening, and the ability to interact with the environment. There are two types of motor development, namely gross motor and fine motor. The best age for a child for motor development is 0 to 8 years. At the age of 4 to 6 years mostly of children's gross motor activities related to balance and coordination. Child’s development of gross motor can be achieved by stimulating using games. Hopscotch is type of game that implements balance and coordination skills that support the development of gross motor skills. In Indonesia, children aged 4 years to 6 years have started to enter the Early Childhood Education and Kindergarten level. When the child is at school, parents cannot provide motor stimulation and must wait for the child's motor development reports submitted by the teachers. In this study we implemented system to stimulate the development of gross motor balance and coordination in children aged 4 to 6 years using hopscotch game integrated with Internet of Things (IoT) technology. IoT provides the ability to read, record, and evaluate children's activities and publish their results online for parents to access. This system is evaluated based on the system's functionality and performance parameters. From the test results found that the functionality of the system runs 100% by the specified function. The system performance test results from the sensor readings are under 1 second and the accuracy of the assessment activity of the first test variation of the foot position in the middle of 68.75%, and the foot position at the edge of 81.25% with the program delay setting from the node to the IoT platform an average of 1 second.

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Published
2020-06-20
How to Cite
Rahmanto, I. N., Suwastika, N. A., & Yasirandi, R. (2020). How Can IoT Applicable to Practice Gross Motor Skill Through Hopscotch Game?. Jurnal RESTI (Rekayasa Sistem Dan Teknologi Informasi), 4(3), 584 - 590. https://doi.org/10.29207/resti.v4i3.1962
Section
Artikel Teknologi Informasi