[1]
G. Y. Wiryawan, D. G. H. . Divayana, and G. A. . Pradnyana, “Pengembangan Game Gamelan Gender Wayang Berbasis Virtual Reality”, J. RESTI (Rekayasa Sist. Teknol. Inf.) , vol. 3, no. 3, pp. 319 – 327, Dec. 2019, doi: 10.29207/resti.v3i3.881.